☆手順
1.Writing Topicの確認: 課題を正確に読みとり要求されている解答内容をイメージします。
2.Brainstorming: 課題に関して思いつくことを書き出します。(頭の中にある材料を頭の外に出して整理しやすくする作業です。)
3.構成: Brainstormingで書き出した材料を整理してエッセイの基本構造に合う形にします。(1)同じ事項に関するものは同じ段落に集めます。(2)段落を重要な順に並べ替えます。
4.書く: 構成でできた段落(本論)に導入と結論の段落をつけ、実際の文章にします。
5.見直し: 論旨の矛盾、説明不足、構文・つづり・句読点等のミスをチェックします。
☆構成
英文エッセイは簡単に言うと【主張(~だと思う)→理由(なぜなら…だからだ)→結論(従って~だと言える)】という流れになります。この流れの各部分は以下のようにIntroduction, Body,
Conclusionと呼ばれています。
英文エッセイの基本構造
主張=Introduction
(Thesis) 導入
理由=Body 本論
結論=Conclusion 結論
|
主張=Introductionでは意見と根拠の要旨を示します。エッセイの概略の段落です。エッセイ全体が見通せるように書きましょう。
理由=Bodyでは根拠を列挙します。具体例はここに書きます。
結論=Conclusionでは本論から導き出せる結論を書きます。エッセイの総括の段落です。
Bodyでは示したい根拠の数だけ段落を作ります。例えば主張の理由が2つある場合、Bodyは2段落になります。
英文エッセイでは全体がこの流れになると同時に各段落もこの流れ(主張→理由→結論)になるようにします。
余裕がある場合はIntroductionを更に細かい(1)
Hook(つかみ)(2) Background(背景説明)(3) Thesis(主張)(4)
Gist of Reasons(理由の要旨)の構成にし、Conclusionでは最後にinsight(掘り下げの一文)をつけるとより形が整います。
以下は、次のWriting Topicに対するエッセイ構成メモとエッセイ例です。
Writing
Topic: Do you agree or disagree with the following statement. It is truly
enjoyable to play a game only if you win. Support your response with specific
reasons and examples.
エッセイ構成メモ
Introduction
Thesis: Disagree
Gist of Reasons: 1) for fun 2) joy of
improvement, more enjoyable things than winning 3)
|
Body
Reason 1: Games are for fun. e.g.to kill time, to spend time with
family or friends
|
Reason 2: Many truly enjoyable things
happen during a game.
e.g. joy of improvement. Gamers, witnessing a great performance
|
Reason 3: Euphoria of winning is only
an extra pleasure
|
Conclusion
Conclusion:
Many other factors to make us truly
enjoy ourselves than winning
→It
cannot be said that it is truly enjoyable to play a game only if you win.
|
エッセイ例
Humans
have had many kinds of games since ancient times and there seem to be many
reasons for our fascination with this activity. I disagree with the statement
that it is truly enjoyable to play a game only if you win. I think gams are for
fun, development and more, not just for winning.
We
play games to have fun. We play games to kill time, to release stress, or to
spend time with others. When you feel empty or stressed out, you take out a
game machine, play it for a while, and feel good whether you lose or win. Games
are also used to promote good companionship. At a party, for example, a game
helps people laugh and talk, both winners and losers enjoying themselves.
Probably it is precisely because games are not to win but for fun that people enjoy
them.
Many
truly enjoyable things happen during a game. For example, playing a game
involves joy of improvement. Humans, like other animals, have desire for
learning something new and fulfilling this desire is a great joy of life. A
game makes you lose more often than it lets you win, and you will be absorbed
in gaining new skills and improving yourself by trial and error. What makes
games enjoyable is not only reaching the top but the process. Also, more
enjoyable things than winning can happen during a game. There could be a great
player or an incredible play to watch that gives you a moment of delight
comparable to nothing. Olympians often express joy of witnessing superb
performances of the medalists. A miracle goal at the last moment in an amateur
soccer game would make all the participants excited and have them talk about it
even years later.
It is
true that by winning we may experience euphoria, which can be described as highest
in degree of temporary happiness, if it could be quantified. However,
difference in degrees does not deny the authenticity of the less in degree.
Winning is an extra delight in playing a game.
Games
are not essential in life and there are many factors to make us truly enjoy
ourselves than winning in games. Therefore, it cannot be said that it is truly
enjoyable to play a game only if you win. A mindset that does not allow one to truly
enjoy games regardless of results is one that has lost sight of the meaning of
playing games.
(407 words)
0 件のコメント:
コメントを投稿
注: コメントを投稿できるのは、このブログのメンバーだけです。