The
effectiveness of using rewards to motivate children to study is a topic of much
discussion. Some argue that providing incentives is a powerful tool to
encourage academic effort, while others believe that reliance on rewards can
undermine intrinsic motivation. What is your perspective on this issue? Is
rewarding children to study a good idea, and why?
☆Let’s Think
1.
What
kind of rewards do teachers give to their students?
2.
Do
you agree with rewarding children for their efforts and achievements?
☆Hints for Points
Good
1.
Rewards
make learning a game, which encourages children to do tasks and facilitates
learning.
2.
Rewards
visualize how much students have learned.
3.
Sophisticated
teaching materials using rewards help students gain long-term memory. For
example, a task to help a character fix an old boat to go home involves math
problems and students learn the math concepts they use to solve the problems as
they try to get the character to reach the goal.
Bad
1.
Rewards
may help lose sight of the meaning of studies. Children will lose intrinsic
motivation. They will not be motivated in tasks without rewards.
2.
Rewards
lose effect soon as students get used to them.
3.
Struggling
students would rather be discouraged with rewarding because they always lose.
☆Sample
Response
Good
【Thesis】I think rewarding can be quite
effective in learning something by heart not only with children but also with
elder students.
【Supporting
Details】People
tend to remember peripheral information instead of the main subject. It is
often the case that students remember trivial details of a class such as
footnotes or a teacher’s joke that fell flat. Some people say that they try not
to learn anything because that mindset helps them learn better. As more
familiar example, it is a common experience that using the same sequence of
numbers for a task helps learn it and seeing the same characters multiple times
in a game makes the gamer memorize their names. The gamer’s reward is not learning
the character names but winning the game, and they don’t necessarily have to
know the name of the character in handling them, but their names stay in the
gamer’s brain. Very often, the characters, the peripheral information, becomes
the center of joy of gaming like PokéMon.
Love of details helps people learn.
【Counterargument-treatment
& Conclusion】Of
course, intrinsic interest in a subject is the real driver of learning and it increases
long term memory. However, few students have intrinsic interest in all subjects
all the time, and thus we have ABC songs and AN OSUS COMP to make learning fun
and easy. Rewards are a factor to motivate learners, and thus teachers use them
when they are necessary. (230 words)
Bad
【Thesis】Praise
from teachers and other students are rewards that correctly recognize the
student’s effort in class, and so it is necessary. However, rewards in other
forms would be useless.
【Supporting
Details】Students
should know why they are doing the task for effective learning. If they know
the purpose of their studies, leaning itself will be the reward, and rewards
like stickers will be like party gifts; it is nice to get them, but you wouldn’t
care less even if you don’t as you have enjoyed the party, learning.
【Counterargument-treatment】Jessica
may be right that using rewards is effective with young children who cannot be
aware that the study is good to them, and yet, I doubt the effect of teaching
young children something that needs rewards to keep their attention or to make
them concentrate. Subjects should be interesting to learn in the first place,
and people can learn only what they believe they need in the end. If children find
learning multiplication table by heart boring, it is because they haven’t been assigned
tasks of adding the same number multiple times in 81 patterns. After the task, even
the laziest child would find the multiplication table worth learning. Some children
might think of using a calculator, but they would cram after experiencing how
convenient it is to know the answer in simple multiplication for daily use such
as estimating how many brownies are necessary for a gathering.
【Conclusion】In
the end, classes that do not rely on rewards are based. (247
words)
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